The Wiimote has been in use since around 2007. Since then it’s been the main motion-sensitive console controller. That’s three years of time to get used to the way it works, it’s nuances and mechanics: three years to create our mental model of what a motion controller can and can’t do, and how to use it.
Sony’s PlayStation Move now finds itself positioned within this mental model. The Wii paved the way for motion controller acceptance and understanding, which should be good news. However, there are differences between using the Wiimote and the way the Move works. Gamers who bring their Wii-based experiences to Move games will take a little time to adjust to it.
Here’s how these differences affect gameplay, and some suggestions for how Move developers could help overcome gamers' Wii-based expectations.
This article doesn’t say one controller is best; it just points out that Wii-familiar players might need extra, or more precise, instructions to use the Move controller in the way developers intend, and to stop them expecting it to work as a Wiimote.
If you're interested in reading the full article, it can be found here.